THE SHARED REFERENCE Adventurer

Monster

Blood Hunter

Outside your table’s allowed sources

Official reference · EGW · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (half plate)
Hit points
65 (10d8 + 20)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Any alignment
Strength
18
Dexterity
12
Constitution
15
Intelligence
9
Wisdom
16
Charisma
11
Passive Perception
16
Saving Throws
str: +7; wis: +6
Skills
acrobatics: +4; insight: +6; perception: +6
Senses
darkvision 60 ft.
Languages
any one language (usually Common)

Traits

Blood Curse of Binding (1/Day)

As a bonus action, the blood hunter targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Blood Frenzy

The blood hunter has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Magic Resistance

The blood hunter has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The blood hunter attacks twice with a weapon.

Greatsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage.

Heavy Crossbow

Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Innate Spellcasting (1/Day)

The blood hunter can innately cast hex. Its innate spellcasting ability is Intelligence.

At will: hex

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