Monster
Blood-Toll Harpy
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Official reference · MOT · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 11
- Hit points
- 9 (2d8)
- Speed
- Walk 20 ft., Fly 40 ft.
- Challenge rating
- 1/8
- Alignment
- Chaotic Evil
- Strength
- 12
- Dexterity
- 13
- Constitution
- 10
- Intelligence
- 6
- Wisdom
- 11
- Charisma
- 13
- Passive Perception
- 10
- Skills
- intimidation: +3
- Languages
- Common
Traits
Blood Frenzy
The harpy has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Dark Devotion
The harpy has advantage on saving throws against being charmed or frightened.
Actions
Multiattack
The harpy makes two melee attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.