Monster
Blue Abishai
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 19 (natural armor)
- Hit points
- 195 (26d8 + 78)
- Speed
- Walk 30 ft., Fly 50 ft.
- Challenge rating
- 17
- Alignment
- Lawful Evil
- Strength
- 15
- Dexterity
- 14
- Constitution
- 17
- Intelligence
- 22
- Wisdom
- 23
- Charisma
- 18
- Passive Perception
- 16
- Saving Throws
- int: +12; wis: +12
- Skills
- arcana: +12
- Senses
- darkvision 120 ft.
- Languages
- Draconic, Infernal, telepathy 120 ft.
- Resistances
- cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
- Immunities
- fire, lightning, poison
- Condition Immunities
- poisoned
Traits
Magical darkness doesn't impede the abishai's darkvision.
The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons
The abishai's weapon attacks are magical.
Actions
Multiattack
The abishai makes two attacks: one with its quarterstaff and one with its bite.
Quarterstaff
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.
The abishai is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has the following wizard spells prepared:
Spell slots: 0: spells: friends, mage hand, message, minor illusion, shocking grasp; 1: slots: 4; spells: chromatic orb, disguise self, expeditious retreat, magic missile, charm person, thunderwave; 2: slots: 3; spells: darkness, mirror image, misty step; 3: slots: 3; spells: dispel magic, fear, lightning bolt; 4: slots: 3; spells: dimension door, greater invisibility, ice storm; 5: slots: 2; spells: cone of cold, wall of force; 6: slots: 1; spells: chain lightning; 7: slots: 1; spells: teleport