Monster
Blurg
Outside your table’s allowed sources
Official reference · OotA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 42 (5d8 + 20)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Neutral
- Strength
- 18
- Dexterity
- 12
- Constitution
- 18
- Intelligence
- 18
- Wisdom
- 11
- Charisma
- 12
- Passive Perception
- 10
- Skills
- intimidation: +5; survival: +2
- Senses
- darkvision 60 ft.
- Languages
- Common, Orc, Dwarvish, Elvish, Undercommon
Traits
Aggressive
As a bonus action, Blurg can move up to its speed toward a hostile creature that it can see.
Actions
Multiattack
Blurg makes two greataxe attacks.
Greataxe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Javelin
Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Innate Spellcasting
Blurg can innately cast can cast the teleport spell once per day, but the intended destination must be within 30 feet of another 1. This teleport effect can be disrupted (see "1"), which is how society members sometimes end up in far corners of the Underdark, separated from their fellows.
1/day each: teleport