THE SHARED REFERENCE Adventurer

Monster

Bodytaker Plant

Outside your table’s allowed sources

Official reference · RHW · 2014

Creature type
Plant
Size
Huge
Armor class
16
Hit points
138 (12d12 + 60)
Speed
Walk 10 ft., Climb 10 ft., Swim 10 ft.
Challenge rating
7
Alignment
Neutral Evil
Strength
18
Dexterity
8
Constitution
20
Intelligence
14
Wisdom
14
Charisma
18
Passive Perception
12
Senses
Blindsight 120 ft.
Languages
telepathy 120 ft.
Condition Immunities
blinded, charmed, exhaustion, frightened, prone
Vulnerabilities
poison

Traits

Podling Link

The plant can see through and communicate telepathically with any of its podlings within 10 miles of it. When the plant dies, its podlings also die.

Rejuvenation

If the plant dies, it revives with all its Hit Points in 1d10 days. This trait doesn't function if the plant is reduced to 0 Hit Points by Poison damage or its remains are sprinkled with salt.

Actions

Multiattack

The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.

Vine

Melee Attack: +7, reach 20 ft. Hit: 17 (3d8 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of four vines.

Entrapping Pod

Strength Saving Throw: DC 15, one Large or smaller creature the plant is grappling. Failure: The target is pulled into the plant's space, is no longer Grappled, and is trapped in the plant's pod. While trapped, the target has the Blinded and Paralyzed conditions, and it has Total Cover against attacks and other effects outside the pod. After 2d4 hours, the trapped target dies, and if it was a Humanoid, a Bodytaker Podling resembling it emerges from the pod.

A creature outside the pod and within 5 feet of the plant can take an action to make a DC 14 Strength (Athletics) check. On a successful check, the target is removed from the pod, falls in a space within 5 feet of the plant, and has the Prone condition. If the plant dies, the trapped target is no longer Blinded or Paralyzed and can escape from the pod using 5 feet of movement, exiting Prone.

Reactions

Transfer Harm

Trigger: An attack roll hits the plant while a podling is within 5 feet of the plant. Response: The plant halves the damage it takes from that attack, and the podling takes the other half of the damage.

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