Monster
Bol'bara
Outside your table’s allowed sources
Official reference · EGW · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 13 (leather armor), 15
- Hit points
- 40 (9d6 + 9)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Strength
- 11
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 13
- Charisma
- 14
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- Common, Goblin
Traits
Dark One's Blessing
When Bol'bara reduces a hostile creature to 0 hit points, she gains 6 temporary hit points.
Nimble Escape
Bol'bara can take the Disengage or Hide action as a bonus action on each of her turns.
Actions
Multiattack
Bol'bara makes two melee attacks.
Dagger
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Ranged Spell Attack: +4 to hit, range 120 ft., one creature. Hit: 7 (1d10 + 2) force damage.
Legendary action uses: 2. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Incorporeal Dash
Bol'bara moves up to her speed. She can move through other creatures and objects as if they were 3. She takes 5 (1d10) force damage if she ends her turn inside an object.
Zone of Calamity (Costs 2 Actions)
A 15-foot-radius sphere of magical confusion extends from a point Bol'bara can see within 60 feet of her and spreads around corners. Each creature that starts its turn in that area is treated as if targeted by the confusion spell (save DC 12). The sphere lasts as long as Bol'bara maintains concentration, up to 1 minute (as if concentrating on a spell).
Innate Spellcasting
Bol'bara's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: eldritch blast, false life, mage armor, mage hand
1/day each: charm person, hex, hold person, invisibility