THE SHARED REFERENCE Adventurer

Monster

Bone Devil

Official reference · MM · 2014

Creature type
Fiend
Size
Large
Armor class
19 (natural armor)
Hit points
142 (15d10 + 60)
Speed
Walk 40 ft., Fly 40 ft.
Challenge rating
9
Alignment
Lawful Evil
Strength
18
Dexterity
16
Constitution
18
Intelligence
13
Wisdom
14
Charisma
16
Passive Perception
12
Saving Throws
int: +5; wis: +6; cha: +7
Skills
deception: +7; insight: +6
Senses
darkvision 120 ft.
Languages
Infernal, telepathy 120 ft.
Resistances
cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Immunities
fire, poison
Condition Immunities
poisoned

Traits

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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