Monster
Bone Devil
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Large
- Armor class
- 16
- Hit points
- 161 (17d10 + 68)
- Speed
- Walk 40 ft., Fly 40 ft.
- Challenge rating
- 9
- Alignment
- Lawful Evil
- Strength
- 18
- Dexterity
- 16
- Constitution
- 18
- Intelligence
- 13
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 12
- Initiative
- +7
- Saving Throws
- str: +8; int: +5; wis: +6; cha: +7
- Skills
- deception: +7; insight: +6
- Senses
- Darkvision 120 ft. (unimpeded by magical Darkness)
- Languages
- Infernal; telepathy 120 ft.
- Resistances
- cold
- Immunities
- fire, poison
- Condition Immunities
- poisoned
Traits
Diabolical Restoration
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes two Claw attacks and one Infernal Sting attack.
Claw
Melee Attack: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.
Infernal Sting
Melee Attack: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.