Monster
Boneless
Outside your table’s allowed sources
Official reference · VRGR · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 12
- Hit points
- 26 (4d8 + 8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Strength
- 16
- Dexterity
- 14
- Constitution
- 15
- Intelligence
- 1
- Wisdom
- 10
- Charisma
- 1
- Passive Perception
- 10
- Skills
- stealth: +4
- Senses
- darkvision 60 ft.
- Languages
- understands the languages it knew in life but can't speak
- Resistances
- bludgeoning, poison
- Condition Immunities
- charmed, exhaustion, frightened
Traits
Compression
The boneless can move through any opening at least 1 inch wide without squeezing. It can also squeeze to fit into a space that a Tiny creature could fit in.
Unusual Nature
The boneless doesn't require sleep.
Actions
Multiattack
The boneless makes two Slam attacks. If both attacks hit a Large or smaller creature, the creature is grappled (escape DC 13), and the boneless can use Crushing Embrace.
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Crushing Embrace
The boneless wraps its body around a Large or smaller creature grappled by it. While the boneless is attached, the target is blinded and is unable to breathe. The target must succeed on a DC 13 Strength saving throw at the start of each of the boneless' turns or take 5 (1d4 + 3) bludgeoning damage. If something moves the target, the boneless moves with it. The boneless can detach itself by spending 5 feet of its movement. A creature, including the target, can use its action to try to detach the boneless and force it to move into the nearest unoccupied space, doing so with a successful DC 13 Strength check. When the boneless dies, it detaches from any creature it is attached to.