THE SHARED REFERENCE Adventurer

Monster

Booyahg Slave of the Fiend

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Small
Armor class
12, 15
Hit points
78 (12d8 + 24)
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Any alignment
Strength
10
Dexterity
14
Constitution
15
Intelligence
12
Wisdom
12
Charisma
18
Passive Perception
11
Saving Throws
wis: +4; cha: +7
Skills
arcana: +4; deception: +7; persuasion: +7; religion: +4
Senses
darkvision 60 ft.
Languages
any two languages (usually Abyssal or Infernal), Goblin
Resistances
resist: slashing; note: from nonmagical attacks not made with silvered weapons; cond: True

Traits

Dark One's Own Luck (Recharges after a Short or Long Rest)

When the goblin makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

Nimble Escape

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Mace

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage.

Innate Spellcasting

The goblin's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

At will: alter self, false life, levitate (self only), mage armor (self only), silent image

1/day each: feeblemind, finger of death, plane shift

Spellcasting

The goblin is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Spell slots: 0: spells: eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp; 5: lower: 1; slots: 4; spells: banishment, burning hands, flame strike, hellish rebuke, magic circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire

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