Monster
Borborygmos
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Giant
- Size
- Huge
- Armor class
- 14 (natural armor)
- Hit points
- 270 (20d12 + 140)
- Speed
- Walk 40 ft.
- Challenge rating
- 18
- Alignment
- Chaotic Neutral
- Strength
- 24
- Dexterity
- 11
- Constitution
- 24
- Intelligence
- 8
- Wisdom
- 17
- Charisma
- 16
- Passive Perception
- 13
- Saving Throws
- str: +13; con: +13; wis: +9
- Skills
- athletics: +13; insight: +9; survival: +9
- Senses
- tremorsense 60 ft.
- Languages
- Common, Giant
- Resistances
- poison, psychic
- Condition Immunities
- charmed, frightened
Traits
Legendary Resistance (3/Day)
If Borborygmos fails a saving throw, he can choose to succeed instead.
Poor Depth Perception
Borborygmos has disadvantage on any attack roll against a target more than 30 feet away.
Siege Monster
Borborygmos deals double damage to objects and structures.
Actions
Multiattack
Borborygmos can use his Frightful Presence. He also makes two attacks: one with his maul and one with his stomp.
Maul
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Stomp
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.
Rock
Ranged Weapon Attack: +13 to hit, range 30/120 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Frightful Presence
Each creature of Borborygmos's choice that is within 60 feet of him and can see or hear him must succeed on a DC 17 Wisdom saving throw or become frightened of him for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Borborygmos's Frightful Presence for the next 24 hours.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Borborygmos makes a weapon attack.
Bellow (Costs 2 Actions)
Borborygmos yells menacingly at one creature he can see within 60 feet of him. That creature must succeed on a DC 17 Wisdom saving throw or become frightened of him for 1 minute. If the creature is already frightened, it becomes stunned instead. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Borborygmos's Bellow for the next 24 hours.
Wide Berth (Costs 3 Actions)
Borborygmos moves up to half his speed and can move through the space of any creature smaller than Huge. The first time Borborygmos enters a creature's space during this move, the creature must make a DC 21 Dexterity saving throw. If the saving throw succeeds, the creature is pushed 5 feet away from Borborygmos. If the saving throw fails, that creature is knocked prone, and Borborygmos can make a stomp attack against it.