Monster
Bore Worm
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Construct
- Size
- Gargantuan
- Armor class
- 18 (natural armor)
- Hit points
- 247 (15d20 + 90)
- Speed
- Walk 50 ft., Burrow 30 ft.
- Challenge rating
- 16
- Alignment
- Unaligned
- Strength
- 28
- Dexterity
- 7
- Constitution
- 22
- Intelligence
- 1
- Wisdom
- 8
- Charisma
- 4
- Passive Perception
- 9
- Saving Throws
- con: +11; wis: +4
- Senses
- blindsight 30 ft., tremorsense 60 ft.
- Immunities
- poison, psychic, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Traits
Tunneler
The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
Regeneration
The worm regains 10 hit points at the start of each of its turns if it has at least 1 hit point.
Actions
Multiattack
The worm makes two attacks: one with its grinding jaws and one with its stinger.
Grinding Jaws
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage.
Tail Stinger
Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.