THE SHARED REFERENCE Adventurer

Monster

Bore Worm

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Official reference · WDMM · 2014

Creature type
Construct
Size
Gargantuan
Armor class
18 (natural armor)
Hit points
247 (15d20 + 90)
Speed
Walk 50 ft., Burrow 30 ft.
Challenge rating
16
Alignment
Unaligned
Strength
28
Dexterity
7
Constitution
22
Intelligence
1
Wisdom
8
Charisma
4
Passive Perception
9
Saving Throws
con: +11; wis: +4
Senses
blindsight 30 ft., tremorsense 60 ft.
Immunities
poison, psychic, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Traits

Tunneler

The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Regeneration

The worm regains 10 hit points at the start of each of its turns if it has at least 1 hit point.

Actions

Multiattack

The worm makes two attacks: one with its grinding jaws and one with its stinger.

Grinding Jaws

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage.

Tail Stinger

Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

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