Monster
Borivik Windheim
Outside your table’s allowed sources
Official reference · MaBJoV · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 17 (studded leather)
- Hit points
- 195 (30d8 + 60)
- Speed
- Walk 30 ft.
- Challenge rating
- 10
- Alignment
- Neutral Good
- Strength
- 11
- Dexterity
- 20
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 16
- Charisma
- 11
- Passive Perception
- 21
- Saving Throws
- dex: +9; wis: +7
- Skills
- nature: +8; perception: +11; stealth: +13; survival: +11
- Languages
- Common, Elvish, Sylvan
Traits
Bolts of Undead Slaying
Borivik has a half-dozen bolts of undead slaying. If he strikes an Undead creature with one of these magic bolts, it must make a DC 17 Constitution saving throw, taking an extra 33 (6d10) piercing damage on a failed save, or half as much extra damage on a successful one.
Actions
Multiattack
Borivik makes two Shortsword attacks or two Heavy Crossbow attacks.
Shortsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Ranged Weapon Attack: +9 to hit, ranged 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Bonus actions
Borivik adds 1d10 to his next attack or damage roll with his Heavy Crossbow attack.
Nimble Escape
Borivik can take the Disengage or Hide action.
Reactions
Enduring Response
When Borivik takes acid, cold, fire, lightning, or thunder damage, he gains immunity to that damage type until the start of his next turn. Also, the first time he hits with a Shortsword attack on his next turn, the target takes an extra 10 (3d6) of the triggering damage type.
Borivik casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: ensnaring strike, speak with animals
2/day each: cordon of arrows, daylight, lesser restoration, nondetection