Monster
Boromar Underboss
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 16
- Hit points
- 104 (19d6 + 38)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Lawful Evil
- Strength
- 10
- Dexterity
- 18
- Constitution
- 15
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 17
- Passive Perception
- 18
- Initiative
- +7
- Saving Throws
- dex: +7; con: +5; wis: +5
- Skills
- insight: +5; perception: +8; sleight of hand: +10
- Languages
- Common, Halfling, Thieves' cant
- Resistances
- poison
Traits
Hustle
The underboss can move through the space of any creature that is of a larger size, but it can't stop there.
Actions
Multiattack
The underboss makes three attacks, using Poisoned Blade or Arcane Firearm in any combination.
Poisoned Blade
Melee Attack: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the underboss's next turn. If the target is already Poisoned, it instead takes an extra 7 (2d6) Poison damage.
Arcane Firearm
Ranged Attack: +7, range 30/90 ft. Hit: 26 (4d10 + 4) Force damage.
Reactions
Uncanny Dodge
Trigger: The underboss is hit by an attack roll. Response: The underboss halves the damage (round down) it takes from that attack.