THE SHARED REFERENCE Adventurer

Monster

Borthak

Outside your table’s allowed sources

Official reference · VEoR · 2014

Creature type
Monstrosity
Size
Huge
Armor class
16 (natural armor)
Hit points
200 (16d12 + 96)
Speed
Walk 30 ft.
Challenge rating
15
Alignment
Chaotic Evil
Strength
25
Dexterity
16
Constitution
22
Intelligence
4
Wisdom
14
Charisma
15
Passive Perception
12
Saving Throws
str: +12; con: +11; cha: +7
Senses
darkvision 60 ft.
Resistances
acid, cold

Traits

Glacial Aura

At the end of the borthak's turn, slippery ice covers surfaces within 10 feet of the borthak. This ice is difficult terrain. When a creature other than the borthak enters the ice's area for the first time on a turn or starts its turn there, it must succeed on a DC 16 Dexterity saving throw or have the prone condition. The ice disappears at the start of the borthak's next turn.

Webbed Feet

The borthak can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Actions

Multiattack

The borthak makes one Bite attack or uses Noxious Regurgitation if available, and it makes two Stomp attacks.

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage plus 7 (2d6) acid damage.

Stomp

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 11 (1d8 + 7) bludgeoning damage.

Noxious Regurgitation (Recharge 5–6)

The borthak spews acid at a creature it can see within 120 feet of itself. The target must make a DC 21 Constitution saving throw. On a failed save, the creature takes 24 (7d6) acid damage and has the poisoned condition until the start of the borthak's next turn. On a successful save, the creature takes half as much damage only.

Reactions

Reactive Tail

When a creature within 10 feet of the borthak hits the borthak with an attack roll, the borthak swings its tail in retaliation. The triggering creature and any creature within 5 feet of it must succeed on a DC 16 Dexterity saving throw or take 16 (2d8 + 7) bludgeoning damage.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Move

The borthak moves up to its speed without provoking opportunity attacks.

Bite (Costs 2 Actions)

The borthak makes one Bite attack.

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