Monster
Brahma Lutier
Outside your table’s allowed sources
Official reference · AI · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Neutral
- Strength
- 12
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 13
- Charisma
- 16
- Passive Perception
- 13
- Skills
- perception: +3; performance: +5; persuasion: +5
- Languages
- Common, Elvish
Traits
Fey Ancestry
Brahma has advantage on saving throws against being charmed, and magic can't put her to sleep.
Taunt (2/Day)
Brahma can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Brahma's next turn.
Actions
War Lute
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Song of Domination (3/Day)
Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be charmed by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma.
Brahma is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells prepared:
Spell slots: 0: spells: mage hand, message, vicious mockery; 1: slots: 4; spells: charm person, heroism, illusory script, sleep, unseen servant; 2: slots: 3; spells: cloud of daggers, invisibility