THE SHARED REFERENCE Adventurer

Monster

Brahma Lutier

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Official reference · AI · 2014

Creature type
Humanoid
Size
Medium
Armor class
12
Hit points
33 (6d8 + 6)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Neutral
Strength
12
Dexterity
15
Constitution
12
Intelligence
11
Wisdom
13
Charisma
16
Passive Perception
13
Skills
perception: +3; performance: +5; persuasion: +5
Languages
Common, Elvish

Traits

Fey Ancestry

Brahma has advantage on saving throws against being charmed, and magic can't put her to sleep.

Taunt (2/Day)

Brahma can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Brahma's next turn.

Actions

War Lute

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Song of Domination (3/Day)

Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be charmed by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma.

Spellcasting

Brahma is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells prepared:

Spell slots: 0: spells: mage hand, message, vicious mockery; 1: slots: 4; spells: charm person, heroism, illusory script, sleep, unseen servant; 2: slots: 3; spells: cloud of daggers, invisibility

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