THE SHARED REFERENCE Adventurer

Monster

Brain in a Jar

Outside your table’s allowed sources

Official reference · RHW · 2014

Creature type
Undead
Size
Small
Armor class
11
Hit points
55 (10d6 + 20)
Speed
Walk 5 ft., Fly 20 ft. (hover)
Challenge rating
3
Alignment
Lawful Evil
Strength
1
Dexterity
3
Constitution
15
Intelligence
19
Wisdom
10
Charisma
15
Passive Perception
10
Saving Throws
int: +6; cha: +4
Senses
Blindsight 120 ft.
Languages
telepathy 60 ft. understands Common plus three other languages but can't speak; telepathy 60 ft.
Condition Immunities
exhaustion, paralyzed

Traits

Detect Intelligence

The brain magically senses the location of any creature within 300 feet of itself that has an Intelligence score of 3 or higher, regardless of interposing barriers.

Magic Resistance

The brain has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The brain makes two Disrupting Burst attacks.

Disrupting Burst

Melee Ranged Attack: +6, reach 5 ft. or range 120 ft. Hit: 11 (2d6 + 4) Psychic damage. The target can't take Reactions until the end of its next turn, and it has Disadvantage on saving throws to maintain Concentration until the end of its next turn.

Mind Blast (Recharge 5–6)

Intelligence Saving Throw: DC 14, each creature in a 60-foot Cone. Failure: 14 (4d6) Psychic damage, and the target has the Incapacitated condition until the end of the brain's next turn. Success: Half damage only.

Spellcasting

The brain casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: Charm Person, Detect Thoughts, Mage Hand

1/day each: Compulsion, Hold Person (level 3 version)

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