Monster
Brass Dragon Wyrmling
Official reference · MM · 2014
- Creature type
- Dragon
- Size
- Medium
- Armor class
- 16 (natural armor)
- Hit points
- 16 (3d8 + 3)
- Speed
- Walk 30 ft., Burrow 15 ft., Fly 60 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Good
- Strength
- 15
- Dexterity
- 10
- Constitution
- 13
- Intelligence
- 10
- Wisdom
- 11
- Charisma
- 13
- Passive Perception
- 14
- Saving Throws
- dex: +2; con: +3; wis: +2; cha: +3
- Skills
- perception: +4; stealth: +2
- Senses
- blindsight 10 ft., darkvision 60 ft.
- Languages
- Draconic
- Immunities
- fire
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5–6)
The dragon uses one of the following breath weapons.
- Fire Breath: The dragon exhales fire in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
- Sleep Breath: The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.