Monster
Bronzefume
Outside your table’s allowed sources
Official reference · PotA · 2014
- Creature type
- Dragon
- Size
- Gargantuan
- Armor class
- 20 (natural armor)
- Hit points
- 220 (22d20 + 110)
- Speed
- Walk 20 ft., Swim 40 ft.
- Challenge rating
- 13
- Alignment
- Neutral
- Strength
- 25
- Dexterity
- 10
- Constitution
- 20
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 12
- Passive Perception
- 11
- Saving Throws
- dex: +6; con: +11; wis: +7
- Senses
- darkvision 120 ft.
- Languages
- Aquan, Draconic
- Resistances
- fire
Traits
Amphibious
The dragon turtle can breathe air and water.
Actions
Multiattack
The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5–6)
The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.