Monster
Broom of Animated Attack
Outside your table’s allowed sources
Official reference · CoS · 2014
- Creature type
- Construct
- Size
- Small
- Armor class
- 15 (natural armor)
- Hit points
- 17 (5d6)
- Speed
- Fly 50 ft. (hover)
- Challenge rating
- 1/4
- Alignment
- Unaligned
- Strength
- 10
- Dexterity
- 17
- Constitution
- 10
- Intelligence
- 1
- Wisdom
- 5
- Charisma
- 1
- Passive Perception
- 7
- Senses
- blindsight 30 ft. (blind beyond this radius)
- Immunities
- poison, psychic
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Traits
Constructed Nature
An animated object doesn't require air, food, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.
Antimagic Susceptibility
The broom is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the broom must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance
While the broom remains motionless and isn't flying, it is indistinguishable from a normal broom.
Actions
Multiattack
The broom makes two melee attacks.
Broomstick
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Reactions
Animated Attack
If the broom is motionless and a creature grabs hold of it, the broom makes a Dexterity check contested by the creature's Strength check. If the broom wins the contest, it flies out of the creature's grasp and makes a melee attack against it with advantage on the attack roll.