THE SHARED REFERENCE Adventurer

Monster

Bullywug Croaker

Outside your table’s allowed sources

Official reference · GoS · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (hide armor, shield)
Hit points
33 (6d8 + 6)
Speed
Walk 20 ft., Swim 40 ft.
Challenge rating
2
Alignment
Neutral Evil
Strength
14
Dexterity
12
Constitution
12
Intelligence
7
Wisdom
15
Charisma
10
Passive Perception
14
Saving Throws
con: +3
Skills
perception: +4; stealth: +3
Languages
Bullywug

Traits

Amphibious

The croaker can breathe air and water.

Speak with Frogs and Toads

The croaker can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Standing Leap

The croaker's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Swamp Camouflage

The croaker has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Spear

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Glaaar-pat (3/Day)

The croaker sings a song of marshy doom. Each chosen creature within 30 feet of the croaker that can hear the song must make a DC 12 Wisdom saving throw, taking 9 (2d8) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw also has disadvantage on Constitution saving throws until the end of its next turn.

Rooooo-glog (1/Day)

The croaker sings an ode to an elder froghemoth. Each bullywug within 30 feet of the croaker that can hear the song gains 10 temporary hit points.

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