THE SHARED REFERENCE Adventurer

Monster

Cackler

Outside your table’s allowed sources

Official reference · GGR · 2014

Creature type
Fiend
Size
Small
Armor class
15 (natural armor)
Hit points
10 (3d6)
Speed
Walk 30 ft.
Challenge rating
1/2
Alignment
Chaotic Evil
Strength
9
Dexterity
16
Constitution
11
Intelligence
11
Wisdom
7
Charisma
12
Passive Perception
10
Skills
deception: +3; perception: +0; performance: +3
Senses
darkvision 120 ft.
Languages
Abyssal, Common
Resistances
cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
poisoned

Traits

Last Laugh

When the cackler dies, it releases a dying laugh that scars the minds of other nearby creatures. Each creature within 10 feet of the cackler must succeed on a DC 11 Wisdom saving throw or take 2 (1d4) psychic damage.

Mimicry

The cackler can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Spiked Chain

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Innate Spellcasting

The cackler's innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The cackler can innately cast the following spells, requiring no material components:

At will: fire bolt

1/day: Tasha's hideous laughter

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