Monster
Cairnwight
Outside your table’s allowed sources
Official reference · BGG · 2014
- Creature type
- Undead
- Size
- Huge
- Armor class
- 19 (natural armor)
- Hit points
- 138 (12d12 + 60)
- Speed
- Walk 40 ft.
- Challenge rating
- 9
- Alignment
- Neutral
- Strength
- 23
- Dexterity
- 10
- Constitution
- 21
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 9
- Passive Perception
- 15
- Saving Throws
- con: +9; wis: +5
- Skills
- athletics: +10; perception: +5; stealth: +8
- Senses
- darkvision 60 ft.
- Languages
- Giant
- Condition Immunities
- charmed, exhaustion, frightened, petrified
Actions
Multiattack
The cairnwight makes two Slam attacks or two Rock attacks, and it uses its Petrifying Touch if available.
Slam
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Rock
Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or have the prone condition.
Petrifying Touch (Recharge 5–6)
The cairnwight touches one creature it can see within 10 feet of itself. The target must succeed on a DC 17 Constitution saving throw or take 26 (4d12) force damage and have the restrained condition as it begins to turn to stone. The affected target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target has the petrified condition instead of the restrained condition.