Monster
Canoloth
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 16 (natural armor)
- Hit points
- 120 (16d8 + 48)
- Speed
- Walk 50 ft.
- Challenge rating
- 8
- Alignment
- Neutral Evil
- Strength
- 18
- Dexterity
- 10
- Constitution
- 17
- Intelligence
- 5
- Wisdom
- 17
- Charisma
- 12
- Passive Perception
- 19
- Skills
- investigation: +3; perception: +9
- Senses
- truesight 120 ft.
- Languages
- Abyssal, Infernal, telepathy 60 ft.
- Resistances
- cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- acid, poison
- Condition Immunities
- poisoned
Traits
Dimensional Lock
Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.
Magic Resistance
The canoloth has advantage on saving throws against spells and other magical effects.
Uncanny Senses
The canoloth can't be surprised unless it's incapacitated.
Actions
Multiattack
The canoloth makes one Bite or Tongue attack and one Claw attack.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 18 (4d8) force damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) force damage.
Tongue
Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 7 (2d6) acid damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.