THE SHARED REFERENCE Adventurer

Monster

Canopic Golem

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Official reference · CM · 2014

Creature type
Construct
Size
Large
Armor class
17 (natural armor)
Hit points
252 (24d10 + 120)
Speed
Walk 30 ft.
Challenge rating
13
Strength
20
Dexterity
10
Constitution
20
Intelligence
7
Wisdom
11
Charisma
1
Passive Perception
10
Saving Throws
int: +3; wis: +5; cha: +0
Senses
darkvision 120 ft.
Immunities
poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Limited Spell Immunity

The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.

Unusual Nature

The golem doesn't require air, food, drink, or sleep.

Actions

Multiattack

The golem makes two attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.

Crystal Dart

Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.

Reactions

Spell Deflection

In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.

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