Monster
Canopic Golem
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Official reference · CM · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 17 (natural armor)
- Hit points
- 252 (24d10 + 120)
- Speed
- Walk 30 ft.
- Challenge rating
- 13
- Strength
- 20
- Dexterity
- 10
- Constitution
- 20
- Intelligence
- 7
- Wisdom
- 11
- Charisma
- 1
- Passive Perception
- 10
- Saving Throws
- int: +3; wis: +5; cha: +0
- Senses
- darkvision 120 ft.
- Immunities
- poison
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.
Unusual Nature
The golem doesn't require air, food, drink, or sleep.
Actions
Multiattack
The golem makes two attacks.
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.
Crystal Dart
Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.
Reactions
Spell Deflection
In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.