THE SHARED REFERENCE Adventurer

Monster

Carrionette

Outside your table’s allowed sources

Official reference · RHW · 2014

Creature type
Construct
Size
Tiny
Armor class
15
Hit points
17 (5d4 + 5)
Speed
Walk 25 ft.
Challenge rating
1
Alignment
Chaotic Evil
Strength
8
Dexterity
15
Constitution
12
Intelligence
8
Wisdom
14
Charisma
14
Passive Perception
12
Initiative
+4
Skills
stealth: +6
Senses
Darkvision 60 ft.
Languages
Common plus one other language
Resistances
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, poisoned

Actions

Silver Needle

Melee Attack: +4, reach 5 ft. Hit: 1 Piercing damage plus 3 (1d6) Necrotic damage. If the target is a Humanoid not cursed by a carrionette, it is subjected to the following effect. Charisma Saving Throw: DC 11. Failure: The target is cursed for 1 minute. Until the curse ends, the target has the Poisoned condition, and its Speed is reduced by 10 feet.

Soul Swap (Recharge 5–6)

Charisma Saving Throw: DC 11, one Humanoid the carrionette can see within 15 feet that is cursed by its Silver Needle. Failure: The carrionette possesses the target's body, and the target possesses the carrionette's body and has the Unconscious condition for 1 hour. While possessing another body, the carrionette and target retain their alignments; personalities; Intelligence, Wisdom, and Charisma scores; and languages known. They otherwise adopt the other creature's game statistics, though the target can't use this Soul Swap action.

The possession is undone if the target (while in the carrionette's body) deals damage to the carrionette (in the target's original body) with its Silver Needle. If either body is destroyed, both the carrionette and the target die.

Quick preview