THE SHARED REFERENCE Adventurer

Monster

Cassiok Shadowdusk

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Aberration
Size
Medium
Armor class
14, 17
Hit points
99 (18d8 + 18)
Speed
Walk 30 ft.
Challenge rating
12
Alignment
Chaotic Evil
Strength
10
Dexterity
14
Constitution
12
Intelligence
20
Wisdom
15
Charisma
16
Passive Perception
12
Saving Throws
str: +2; dex: +4; con: +3; int: +11; wis: +8; cha: +5
Skills
arcana: +13; history: +13
Languages
Common, Deep Speech, Infernal, Undercommon
Resistances
special: damage from spells, resist: bludgeoning, piercing, slashing; note: (from stoneskin); cond: True; preNote: nonmagical

Traits

Magic Resistance

Cassiok has advantage on saving throws against spells and other magical effects.

Special Equipment

Cassiok carries a staff of power that grants him a +2 bonus to Armor Class, spell attack rolls, and saving throws. His insectoid physiology prevents him from making melee attacks with the staff. If reduced to 20 hit points or fewer, Cassiok uses his next action to break his staff in a retributive strike.

Spellcasting

Cassiok is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). Cassiok can cast disguise self and invisibility at will and has the following wizard spells prepared:

Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation, shocking grasp; 1: slots: 4; spells: detect magic, identify, mage armor, magic missile; 2: slots: 3; spells: detect thoughts, mirror image, misty step; 3: slots: 3; spells: counterspell, fly, lightning bolt; 4: slots: 3; spells: phantasmal killer, fire shield, stoneskin; 5: slots: 3; spells: cone of cold, scrying, wall of force; 6: slots: 1; spells: globe of invulnerability; 7: slots: 1; spells: teleport; 8: slots: 1; spells: mind blank*; 9: slots: 1; spells: time stop

*Cassiok casts these spells on himself before combat.

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