Monster
Catoblepas
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 14 (natural armor)
- Hit points
- 84 (8d10 + 40)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Unaligned
- Strength
- 19
- Dexterity
- 12
- Constitution
- 21
- Intelligence
- 3
- Wisdom
- 14
- Charisma
- 8
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
Traits
Keen Smell
The catoblepas has advantage on Wisdom (Perception) checks that rely on smell.
Stench
Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1 hour.
Actions
Tail
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 21 (5d6 + 4) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be stunned until the start of the catoblepas's next turn.
Death Ray (Recharge 5–6)
The catoblepas targets a creature that it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 64 necrotic damage. The target dies if reduced to 0 hit points by this ray.