Monster
Celestial Spirit
Official reference · TCE · 2014
- Creature type
- Celestial
- Size
- Large
- Armor class
- 11 + the level of the spell (natural armor) + 2 (Defender only)
- Hit points
- 40 + 10 for each spell level above 5th
- Speed
- Walk 30 ft., Fly 40 ft.
- Alignment
- Unaligned
- Strength
- 16
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Celestial, understands the languages you speak
- Resistances
- radiant
- Condition Immunities
- charmed, frightened
Actions
Multiattack
The celestial makes a number of attacks equal to half this spell's level (rounded down).
Radiant Bow (Avenger Only)
Ranged Weapon Attack: to hit, range 150/600 ft., one target. Hit: 2d6 + 2 + summonSpellLevel radiant damage.
Radiant Mace (Defender Only)
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1d10 + 3 + summonSpellLevel radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day)
The celestial touches another creature. The target magically regains hit points equal to 2d8 + summonSpellLevel.