Monster
Celestial Spirit
Official reference · XPHB · 2024
- Creature type
- Celestial
- Size
- Large
- Armor class
- 11 + the spell's level + 2 (Defender only)
- Hit points
- 40 + 10 for each spell level above 5
- Speed
- Walk 30 ft., Fly 40 ft.
- Alignment
- Neutral
- Strength
- 16
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 12
- Senses
- Darkvision 60 ft.
- Languages
- Celestial, understands the languages you know
- Resistances
- radiant
- Condition Immunities
- charmed, frightened
Actions
Multiattack
The spirit makes a number of attacks equal to half this spell's level (round down).
Radiant Bow (Avenger Only)
Ranged Attack: Bonus equals your spell attack modifier, range 600 ft. Hit: 2d6 + 2 + summonSpellLevel Radiant damage.
Radiant Mace (Defender Only)
Melee Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 + summonSpellLevel Radiant damage, and the spirit can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 Temporary Hit Points.
Healing Touch (1/Day)
The spirit touches another creature. The target regains Hit Points equal to 2d8 + summonSpellLevel.