Monster
Centaur Warden
Official reference · XMM · 2024
- Creature type
- Fey
- Size
- Large
- Armor class
- 16
- Hit points
- 105 (14d10 + 28)
- Speed
- Walk 50 ft.
- Challenge rating
- 7
- Alignment
- Neutral Good
- Strength
- 18
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 9
- Wisdom
- 18
- Charisma
- 11
- Passive Perception
- 17
- Saving Throws
- con: +5; wis: +7
- Skills
- athletics: +7; nature: +5; perception: +7
- Languages
- Druidic, Elvish, Sylvan
Actions
Multiattack
The centaur makes two attacks, using Forest Staff or Sun Ray in any combination.
Forest Staff
Melee Attack: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 14 (4d6) Poison damage.
Sun Ray
Ranged Attack: +7, range 90 ft. Hit: 14 (3d6 + 4) Radiant damage, and the target has the Blinded condition until the start of the centaur's next turn.
Bonus actions
Entangling Trail (Recharge 5–6)
The centaur moves up to its Speed without provoking Opportunity Attacks. Each creature within 5 feet of the centaur as it moves is targeted once by the following effect. Strength Saving Throw: DC 15. Failure: 11 (2d6 + 4) Bludgeoning damage, and the target has the Restrained condition until the end of its next turn.
The centaur casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: Druidcraft, Speak with Animals