Monster
Champion of Gorm
Outside your table’s allowed sources
Official reference · QftIS · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 19 (splint armor, shield)
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Lawful Good
- Strength
- 17
- Dexterity
- 10
- Constitution
- 12
- Intelligence
- 12
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 12
- Saving Throws
- str: +5; wis: +4
- Skills
- athletics: +5; insight: +4; religion: +3
- Languages
- Common
Traits
Brave
The champion has advantage on saving throws against the frightened condition.
Actions
Multiattack
The champion makes two Lightning Mace attacks or three Handaxe attacks.
Lightning Mace
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) lightning damage.
Handaxe
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Bonus actions
Aura of Resilience (1/Day)
The champion exudes an aura of ghostly lightning that fills a 10-foot-radius sphere centered on itself. While this aura is active, the champion and each creature of its choice within the aura have advantage on saving throws. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.