THE SHARED REFERENCE Adventurer

Monster

Champion of Gorm

Outside your table’s allowed sources

Official reference · QftIS · 2014

Creature type
Humanoid
Size
Medium
Armor class
19 (splint armor, shield)
Hit points
33 (6d8 + 6)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Lawful Good
Strength
17
Dexterity
10
Constitution
12
Intelligence
12
Wisdom
15
Charisma
16
Passive Perception
12
Saving Throws
str: +5; wis: +4
Skills
athletics: +5; insight: +4; religion: +3
Languages
Common

Traits

Brave

The champion has advantage on saving throws against the frightened condition.

Actions

Multiattack

The champion makes two Lightning Mace attacks or three Handaxe attacks.

Lightning Mace

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) lightning damage.

Handaxe

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bonus actions

Aura of Resilience (1/Day)

The champion exudes an aura of ghostly lightning that fills a 10-foot-radius sphere centered on itself. While this aura is active, the champion and each creature of its choice within the aura have advantage on saving throws. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.

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