Monster
Champion of Madarua
Outside your table’s allowed sources
Official reference · QftIS · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (hide armor)
- Hit points
- 39 (6d8 + 12)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Good
- Strength
- 17
- Dexterity
- 12
- Constitution
- 15
- Intelligence
- 12
- Wisdom
- 12
- Charisma
- 14
- Passive Perception
- 11
- Saving Throws
- str: +5; dex: +3
- Skills
- acrobatics: +3; religion: +3
- Languages
- Common
Actions
Multiattack
The champion makes three Longsword attacks.
Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, or 8 (1d10 + 3) piercing damage if used with two hands.
Bonus actions
Aura of Fury (1/Day)
The champion summons an aura of ghostly animals that fills a 10-foot-radius sphere centered on itself. While this aura is active, the champion and all its allies in the aura have advantage on attack rolls. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
Reactions
The champion adds 2 to its AC against one melee attack that would hit it. To do so, the champion must see the attacker and be wielding a melee weapon.