THE SHARED REFERENCE Adventurer

Monster

Champion of Usamigaras

Outside your table’s allowed sources

Official reference · QftIS · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
33 (6d8 + 6)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Chaotic Neutral
Strength
10
Dexterity
14
Constitution
12
Intelligence
17
Wisdom
14
Charisma
15
Passive Perception
12
Saving Throws
int: +5; cha: +4
Skills
arcana: +5; deception: +6; sleight of hand: +4
Languages
Common

Actions

Multiattack

The champion makes two Arcane Burst attacks or makes one Arcane Burst attack and uses Spellcasting.

Arcane Burst

Melee Spell Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3) force damage.

Bonus actions

Aura of Deception (1/Day)

The champion emits an aura of ghostly illusions that fills a 10-foot-radius sphere centered on itself. While this aura is active, creatures have disadvantage on attack rolls against the champion and any of the champion's allies that are in the aura. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.

Spellcasting

The champion casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

At will: Light, Mage Armor (self only), Mage Hand, Minor Illusion

2/day each: Charm Person, Disguise Self, Silent Image

1/day each: Crown of Madness, Shatter

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