THE SHARED REFERENCE Adventurer

Monster

Chardalyn Berserker

Outside your table’s allowed sources

Official reference · IDRotF · 2014

Creature type
Fiend
Size
Medium
Armor class
13 (hide armor)
Hit points
90 (12d8 + 36)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Chaotic Evil
Strength
16
Dexterity
12
Constitution
17
Intelligence
9
Wisdom
11
Charisma
9
Passive Perception
10
Skills
survival: +4
Languages
any one language (usually Common)

Traits

Chardalyn Madness

The berserker must roll a d6 at the start of each of its turns. On a 1, the berserker does nothing on its turn except speak to a nonexistent, evil master whom it has pledged to serve.

Reckless

At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack

The berserker attacks three times with a melee weapon.

Chardalyn Flail

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.

Chardalyn Javelin

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.

Quick preview