THE SHARED REFERENCE Adventurer

Monster

Chasme

Official reference · XMM · 2024

Creature type
Fiend
Size
Large
Armor class
15
Hit points
78 (12d10 + 12)
Speed
Walk 20 ft., Fly 60 ft.
Challenge rating
6
Alignment
Chaotic Evil
Strength
15
Dexterity
15
Constitution
12
Intelligence
11
Wisdom
14
Charisma
10
Passive Perception
15
Initiative
+5
Saving Throws
dex: +5; wis: +5
Skills
perception: +5
Senses
Blindsight 10 ft., Darkvision 120 ft.
Languages
Abyssal; telepathy 120 ft.
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned

Traits

Demonic Restoration

If the chasme dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The chasme has Advantage on saving throws against spells and other magical effects.

Spider Climb

The chasme can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Proboscis

Melee Attack: +5, reach 5 ft. Hit: 16 (4d6 + 2) Piercing damage plus 21 (6d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the Necrotic damage taken.

Bonus actions

Drone

Constitution Saving Throw: DC 12, each creature in a 30-foot Emanation originating from the chasme (demons automatically succeed on this save). Failure: The target has the Unconscious condition and repeats the save at the end of each of its turns. The target succeeds automatically after 10 minutes or if it takes damage or a creature within 5 feet of it takes an action to empty a flask of Holy Water on it. Success: The target is immune to this chasme's Drone for 24 hours.

Quick preview