THE SHARED REFERENCE Adventurer

Monster

Chief Kartha-Kaya

Outside your table’s allowed sources

Official reference · SKT · 2014

Creature type
Monstrosity
Size
Large
Armor class
11 (leather armor)
Hit points
70 (8d10 + 16)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Neutral Evil
Strength
18
Dexterity
11
Constitution
15
Intelligence
14
Wisdom
15
Charisma
14
Passive Perception
12
Skills
deception: +4; survival: +4
Languages
Common, Yikaria

Traits

Possession (Recharges after a Short or Long Rest)

Chief Kartha-Kaya attempts to magically possess a humanoid or giant. Chief Kartha-Kaya must touch the target throughout a short rest, or the attempt fails. At the end of the rest, the target must succeed on a DC 12 Constitution saving throw or be possessed by Chief Kartha-Kaya, which disappears with everything it is carrying and wearing. Until the possession ends, the target is incapacitated, loses control of its body, and is unaware of its surroundings. Chief Kartha-Kaya now controls the body and can't be targeted by any attack, spell, or other effect, and it retains its alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the target's statistics, except the target's knowledge, class features, feats, and proficiencies.

The possession lasts until either the body drops to 0 hit points, Chief Kartha-Kaya ends the possession as an action, or Chief Kartha-Kaya is forced out of the body by an effect such as the dispel evil and good spell. When the possession ends, Chief Kartha-Kaya reappears in an unoccupied space within 5 feet of the body and is stunned until the end of its next turn. If the host body dies while it is possessed by Chief Kartha-Kaya, Chief Kartha-Kaya dies as well, and its body doesn't reappear.

Actions

Multiattack

Chief Kartha-Kaya makes two attacks, either with his flame tongue greatsword or his longbow.

Flame Tongue Greatsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage plus 7 (2d6) fire damage.

Longbow

Ranged Weapon Attack: +2 to hit, range 150/600 ft., one target. Hit: 9 (2d8) piercing damage.

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