Monster
Chimera
Official reference · XMM · 2024
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 14
- Hit points
- 114 (12d10 + 48)
- Speed
- Walk 30 ft., Fly 60 ft.
- Challenge rating
- 6
- Alignment
- Chaotic Evil
- Strength
- 19
- Dexterity
- 11
- Constitution
- 19
- Intelligence
- 3
- Wisdom
- 14
- Charisma
- 10
- Passive Perception
- 18
- Skills
- perception: +8
- Senses
- Darkvision 60 ft.
- Languages
- understands Draconic but can't speak
Actions
Multiattack
The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite
Melee Attack: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Claw
Melee Attack: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.
Ram
Melee Attack: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Fire Breath (Recharge 5–6)
Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.