Monster
Chishinix' Head
Outside your table’s allowed sources
Official reference · PaBTSO · 2014
- Creature type
- Aberration
- Size
- Tiny
- Armor class
- 14
- Hit points
- 54 (12d4 + 24)
- Speed
- Walk 10 ft.
- Challenge rating
- 3
- Alignment
- Unaligned
- Strength
- 1
- Dexterity
- 18
- Constitution
- 14
- Intelligence
- 5
- Wisdom
- 12
- Charisma
- 7
- Passive Perception
- 11
- Senses
- blindsight 30 ft. (can't see beyond this radius)
- Resistances
- psychic
- Condition Immunities
- blinded
Traits
Magic Resistance
The head has advantage on saving throws against spells and other magical effects.
Actions
Psychic Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d10) psychic damage.
Bonus actions
Leech
The head targets one creature within 5 feet of itself and forces the target to make a DC 14 Dexterity saving throw. On a failed save, the head enters the target's space and attaches to the target. While the head is attached, the target takes 7 (3d4) piercing damage at the start of each of its turns, and the head can't use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the head by succeeding on a DC 15 Strength check.