THE SHARED REFERENCE Adventurer

Monster

Chupacabra

Outside your table’s allowed sources

Official reference · PSX · 2014

Creature type
Monstrosity
Size
Medium
Armor class
14 (natural armor)
Hit points
45 (6d8 + 18)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Neutral Evil
Strength
15
Dexterity
14
Constitution
16
Intelligence
6
Wisdom
13
Charisma
9
Passive Perception
13
Skills
perception: +3; stealth: +4
Senses
darkvision 120 ft.
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical weapons; cond: True

Traits

Sunlight Sensitivity

While in sunlight, the chupacabra has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Drain Blood

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is prone, incapacitated, or restrained. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken, and the chupacabra regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Reactions

Pin

If a creature within 5 feet of the chupacabra stands up, the chupacabra can use its reaction to make a bite attack.

Quick preview