THE SHARED REFERENCE Adventurer

Monster

Chuul

Official reference · XMM · 2024

Creature type
Aberration
Size
Large
Armor class
16
Hit points
76 (9d10 + 27)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
4
Alignment
Chaotic Evil
Strength
19
Dexterity
10
Constitution
16
Intelligence
5
Wisdom
11
Charisma
5
Passive Perception
14
Skills
perception: +4
Senses
Darkvision 60 ft.
Languages
understands Deep Speech but can't speak
Immunities
poison
Condition Immunities
poisoned

Traits

Amphibious

The chuul can breathe air and water.

Sense Magic

The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.

Actions

Multiattack

The chuul makes two Pincer attacks and uses Paralyzing Tentacles.

Pincer

Melee Attack: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.

Paralyzing Tentacles

Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

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