Monster
Chuul
Official reference · XMM · 2024
- Creature type
- Aberration
- Size
- Large
- Armor class
- 16
- Hit points
- 76 (9d10 + 27)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 19
- Dexterity
- 10
- Constitution
- 16
- Intelligence
- 5
- Wisdom
- 11
- Charisma
- 5
- Passive Perception
- 14
- Skills
- perception: +4
- Senses
- Darkvision 60 ft.
- Languages
- understands Deep Speech but can't speak
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Amphibious
The chuul can breathe air and water.
Sense Magic
The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.
Actions
Multiattack
The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
Pincer
Melee Attack: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.
Paralyzing Tentacles
Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.