THE SHARED REFERENCE Adventurer

Monster

Chwinga

Outside your table’s allowed sources

Official reference · CM · 2014

Creature type
Elemental
Size
Tiny
Armor class
15
Hit points
5 (2d4)
Speed
Walk 20 ft., Climb 20 ft., Swim 20 ft.
Challenge rating
0
Alignment
Neutral
Strength
1
Dexterity
20
Constitution
10
Intelligence
14
Wisdom
16
Charisma
16
Passive Perception
17
Skills
acrobatics: +7; perception: +7; stealth: +7
Senses
blindsight 60 ft.

Traits

Unusual Nature

The chwinga doesn't require air, food, or drink. When it dies, it turns into a handful of flower petals, a cloud of pollen, a stone statuette resembling its former self, a tiny sphere of smooth stone, or a puddle of fresh water (your choice).

Evasion

When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Magical Gift (1/Day)

The chwinga targets a humanoid it can see within 5 feet of it. The target gains a type=charm of the DM's choice. See 7 of the Dungeon Masters Guide for more information on supernatural charms.

Natural Shelter

The chwinga magically takes shelter inside a rock, a living plant, or a natural source of fresh water in its space. The chwinga can't be targeted by any attack, spell, or other effect while inside this shelter, and the shelter doesn't impair the chwinga's blindsight. The chwinga can use its action to emerge from a shelter. If its shelter is destroyed, the chwinga is forced out and appears in the shelter's space, but is otherwise unharmed.

Innate Spellcasting

The chwinga's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material or verbal components:

At will: druidcraft, guidance, pass without trace, resistance

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