THE SHARED REFERENCE Adventurer

Monster

Clapperclaw the Scarecrow

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Official reference · WBtW · 2014

Creature type
Construct
Size
Small
Armor class
12 (natural armor)
Hit points
14 (4d6)
Speed
Walk 25 ft.
Challenge rating
1/2
Alignment
Lawful Neutral
Strength
14
Dexterity
13
Constitution
11
Intelligence
7
Wisdom
10
Charisma
10
Passive Perception
10
Skills
stealth: +3; survival: +2
Senses
darkvision 60 ft.
Languages
Common, Sylvan
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Vulnerabilities
fire

Traits

Unusual Nature

Clapperclaw doesn't require air, food, drink, or sleep.

Actions

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Stuffing

Clapperclaw stuffs straw or other dead plant matter into itself and regains 2d4 + 2 hit points. Roll a d6; on a 1 or 2, Clapperclaw runs out of stuffing and must spend 8 hours foraging for more before it can use this action again.

Bonus actions

Unsettling Presence (Recharge 6)

Clapperclaw targets one creature it can see within 15 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of Clapperclaw's next turn.

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