Monster
Clawfoot
Outside your table’s allowed sources
Official reference · ERLW · 2014
- Creature type
- Beast
- Size
- Medium
- Armor class
- 13
- Hit points
- 19 (3d8 + 6)
- Speed
- Walk 40 ft.
- Challenge rating
- 1
- Alignment
- Unaligned
- Strength
- 12
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 4
- Wisdom
- 12
- Charisma
- 10
- Passive Perception
- 13
- Skills
- perception: +3; stealth: +5
Traits
Pack Tactics
The clawfoot has advantage on an attack roll against a creature if at least one of the clawfoot's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce
If the clawfoot moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is prone, the clawfoot can make one bite attack against it as a bonus action.
Actions
Multiattack
The clawfoot makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.