THE SHARED REFERENCE Adventurer

Monster

Cloaker

Official reference · XMM · 2024

Creature type
Aberration
Size
Large
Armor class
14
Hit points
91 (14d10 + 14)
Speed
Walk 10 ft., Fly 40 ft.
Challenge rating
8
Alignment
Chaotic Neutral
Strength
17
Dexterity
15
Constitution
12
Intelligence
13
Wisdom
14
Charisma
7
Passive Perception
12
Initiative
+5
Skills
stealth: +5
Senses
Darkvision 120 ft.
Languages
Deep Speech, Undercommon
Condition Immunities
frightened

Traits

Light Sensitivity

While in Bright Light, the cloaker has Disadvantage on attack rolls.

Actions

Multiattack

The cloaker makes one Attach attack and two Tail attacks.

Attach

Melee Attack: +6, reach 5 ft. Hit: 13 (3d6 + 3) Piercing damage. If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the Blinded condition, and the cloaker can't make Attach attacks against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage.

The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 14 Strength (Athletics) check.

Tail

Melee Attack: +6, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage.

Bonus actions

Moan

Wisdom Saving Throw: DC 13, each creature in a 60-foot Emanation originating from the cloaker. Failure: The target has the Frightened condition until the end of the cloaker's next turn. Success: The target is immune to this cloaker's Moan for the next 24 hours.

Phantasms (Recharge after a Short or Long Rest)

The cloaker casts the Mirror Image spell, requiring no spell components and using Wisdom as the spellcasting ability. The spell ends early if the cloaker starts or ends its turn in Bright Light.

At will: Mirror Image

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