THE SHARED REFERENCE Adventurer

Monster

Clockwork Bronze Scout

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Construct
Size
Medium
Armor class
13
Hit points
36 (8d8)
Speed
Walk 30 ft., Burrow 30 ft.
Challenge rating
1
Alignment
Unaligned
Strength
10
Dexterity
16
Constitution
11
Intelligence
3
Wisdom
14
Charisma
1
Passive Perception
16
Skills
perception: +6; stealth: +7
Senses
darkvision 60 ft.
Languages
understands one language of its creator but can't speak
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Earth Armor

The clockwork doesn't provoke opportunity attacks when it burrows.

Magic Resistance

The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature

The clockwork doesn't require air, food, drink, or sleep.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.

Lightning Flare (Recharges after a Short or Long Rest)

Each creature in contact with the ground within 15 feet of the clockwork must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.

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