Monster
Clockwork Bronze Scout
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 13
- Hit points
- 36 (8d8)
- Speed
- Walk 30 ft., Burrow 30 ft.
- Challenge rating
- 1
- Alignment
- Unaligned
- Strength
- 10
- Dexterity
- 16
- Constitution
- 11
- Intelligence
- 3
- Wisdom
- 14
- Charisma
- 1
- Passive Perception
- 16
- Skills
- perception: +6; stealth: +7
- Senses
- darkvision 60 ft.
- Languages
- understands one language of its creator but can't speak
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Earth Armor
The clockwork doesn't provoke opportunity attacks when it burrows.
Magic Resistance
The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature
The clockwork doesn't require air, food, drink, or sleep.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.
Lightning Flare (Recharges after a Short or Long Rest)
Each creature in contact with the ground within 15 feet of the clockwork must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.