THE SHARED REFERENCE Adventurer

Monster

Clockwork Defender

Outside your table’s allowed sources

Official reference · KftGV · 2014

Creature type
Construct
Size
Medium
Armor class
17 (natural armor)
Hit points
42 (5d8 + 20)
Speed
Walk 30 ft.
Challenge rating
1
Alignment
Unaligned
Strength
16
Dexterity
15
Constitution
18
Intelligence
3
Wisdom
14
Charisma
1
Passive Perception
16
Skills
perception: +6; stealth: +4
Languages
understands the languages of its creator but can't speak
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Unusual Nature

The defender doesn't need air, food, drink, or sleep.

Actions

Electrified Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) lightning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be grappled (escape DC 13). A creature grappled by the defender takes the damage again at the start of each of the defender's turns. The defender can have only one creature grappled in this way at a time, and the defender can't make Electrified Bite attacks while grappling.

Bonus actions

Light Beam

The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light.

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