Monster
Clockwork Defender
Outside your table’s allowed sources
Official reference · KftGV · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 17 (natural armor)
- Hit points
- 42 (5d8 + 20)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Unaligned
- Strength
- 16
- Dexterity
- 15
- Constitution
- 18
- Intelligence
- 3
- Wisdom
- 14
- Charisma
- 1
- Passive Perception
- 16
- Skills
- perception: +6; stealth: +4
- Languages
- understands the languages of its creator but can't speak
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Unusual Nature
The defender doesn't need air, food, drink, or sleep.
Actions
Electrified Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) lightning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be grappled (escape DC 13). A creature grappled by the defender takes the damage again at the start of each of the defender's turns. The defender can have only one creature grappled in this way at a time, and the defender can't make Electrified Bite attacks while grappling.
Bonus actions
Light Beam
The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light.