Monster
Clockwork Dragon
Outside your table’s allowed sources
Official reference · AI · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 16 (natural armor)
- Hit points
- 22 (4d8 + 4)
- Speed
- Walk 30 ft., Fly 60 ft.
- Challenge rating
- 1
- Alignment
- Neutral
- Strength
- 14
- Dexterity
- 10
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 11
- Charisma
- 13
- Passive Perception
- 14
- Skills
- acrobatics: +2; perception: +4
- Senses
- blindsight 60 ft., darkvision 60 ft.
- Languages
- Common, Draconic
- Immunities
- poison, psychic
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
False Appearance
While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Fire Breath (Recharge 5–6)
The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.