THE SHARED REFERENCE Adventurer

Monster

Clockwork Horror

Outside your table’s allowed sources

Official reference · MCV1SC · 2014

Creature type
Construct
Size
Small
Armor class
18 (natural armor)
Hit points
60 (8d6 + 32)
Speed
Walk 30 ft., Climb 30 ft.
Challenge rating
2
Alignment
Lawful Evil
Strength
14
Dexterity
14
Constitution
18
Intelligence
13
Wisdom
14
Charisma
10
Passive Perception
16
Saving Throws
str: +4; wis: +4
Skills
perception: +6
Senses
darkvision 120 ft.
Languages
Thri-kreen, Ziklight
Immunities
lightning, poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Shutdown

If targeted by dispel magic, the horror must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute or until it takes any damage.

Unusual Nature

The horror doesn't require air, food, drink, or sleep.

Actions

Multiattack

The horror makes one Bite attack and two Rotating Saw attacks, or it makes two Lightning Jolt attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Rotating Saw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Lightning Jolt

Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 7 (1d10 + 2) lightning damage.

Spelljamming Helm Interface

The horror attaches to a spelljamming helm it can see within 5 feet of itself and attunes to the helm instantly. If another creature is already attuned to the helm, that creature's attunement to the helm ends when the horror's attunement begins. The horror can operate the helm even though it isn't a spellcaster. The horror can detach from the helm as a bonus action, which ends its attunement to the helm.

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