THE SHARED REFERENCE Adventurer

Monster

Clockwork Iron Cobra

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Construct
Size
Medium
Armor class
13
Hit points
91 (14d8 + 28)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Unaligned
Strength
12
Dexterity
16
Constitution
14
Intelligence
3
Wisdom
10
Charisma
1
Passive Perception
10
Skills
stealth: +7
Senses
darkvision 60 ft.
Languages
understands one language of its creator but can't speak
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Magic Resistance

The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature

The clockwork doesn't require air, food, drink, or sleep.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer one random effect (roll a d6):

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